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Botting is automated resource gathering, usually done using Macromod, but other bot frameworks are used too.

Historically botting is the result of requiring enormous amounts of crops to make exp, combined with the hands-off admin policy on CivCraft.


While there are no specific rules on botting, some things are clearly not allowed:

  • read block data (GETID() etc., what block you are looking at/standing on/...)
  • read the inventory (GETSLOT() etc.)

Reading chat messages however is explicitly allowed.


Macromod allows you to bind chat commands and scripts to keyboard keys, mouse buttons and custom menus.

You can download existing scripts or create your own.

Installing Macromod

  1. Download and install LiteLoader if you haven't already
  2. Download Macromod and move the .jar file to your .minecraft/mods/ folder

Learning Macromod

Macromod Script Collections


Since rendering the game is quite expensive and some bots need to run all day, people created Minecraft clients that run from the console/terminal/command line:

Farming Methods

Before building huge Redstone-powered farms, make sure they're within the limits, you can often use water streams as a replacement.

Build farms to produce a multiple or a specific fraction of the required amount (for Exp etc.) to make planning easier.


Obsidian generator

Thanks to the SimpleAdminHacks plugin, Obsidian can be generated using String and Lava. An ideal place to set up such an Obsidian generator is between several cave spider spawners. Hooking those up to an automatic system killing the spiders and moving the String to a bot player allows for generating an almost infinite amount of Obsidian without actually playing the game.

Example setup, script, and usage instructions

Portal Farms

Even though there is no Nether dimension, Nether portals still spawn Pigmen. This can be used to make AFK gold farms by surrounding the player with lots of portals and putting open trapdoors on their bottom edges, allowing the Pigmen to walk and fall down into a water collection and killing system.